//diag_log format["Setting up fnc_win_restart"];
//fnc_win_restart = {
	[] spawn {
		// Award player a standard sum of money when the round restarts regardless of team
		if !(isDedicated) then {
			[50] call fnc_modify_money;
		};

		if (isServer) then {
			_time = time;
			waitUntil { time > (_time + 10) };

			matchInProgress = false;
			publicVariable "matchInProgress";
	
			[] call fnc_begin_match;
		};
	};
//};